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Manual: x11perf

X11PERF(1)					   General Commands Manual					  X11PERF(1)

NAME
       x11perf - X11 server performance test program

SYNTAX
       x11perf [ -option ... ]

DESCRIPTION
       The x11perf program runs one or more performance tests and reports how fast an X server can execute the tests.

       Many graphics benchmarks assume that the graphics device is used to display the output of a single fancy graphics ap‐
       plication,  and that the user gets his work done on some other device, like a terminal.	Such benchmarks usually mea‐
       sure drawing speed for lines, polygons, text, etc.

       Since workstations are not used as standalone graphics engines, but as super-terminals, x11perf measures window	man‐
       agement	performance  as well as traditional graphics performance.  x11perf includes benchmarks for the time it takes
       to create and map windows (as when you start up an application); to map a pre-existing set of windows onto the screen
       (as when you deiconify an application or pop up a menu); and to rearrange windows (as when you slosh windows  to	 and
       fro trying to find the one you want).

       x11perf	also measures graphics performance for operations not normally used in standalone graphics displays, but are
       nonetheless used frequently by X applications.  Such operations include CopyPlane (used to map bitmaps into  pixels),
       scrolling (used in text windows), and various stipples and tiles (used for CAD and color half-toning, respectively).

       x11perf	should	be  used  to  analyze particular strengths and weaknesses of servers, and is most useful to a server
       writer who wants to analyze and improve a server.  x11perf is meant to comprehensively exercise just about every	 X11
       operation  you can perform; it does not purport to be a representative sample of the operations that X11 applications
       actually use.  While it can be used as a benchmark, it was written and is intended as a performance testing tool.

       As such, x11perf DOES NOT whittle down measurements to a single ``HeXStones'' or ``MeXops'' number.  We consider such
       numbers to be uninformative at best and misleading at worst.  Some servers which are very fast for  certain  applica‐
       tions  can be very slow for others.  No single number or small set of numbers are sufficient to characterize how an X
       implementation will perform on all applications.	 However, by knowledge of your favorite application, you may be able
       to use the numbers x11perf reports to predict its performance on a given X implementation.

       That said, you might also want to look at x11perfcomp(1), a program to compare the outputs of different x11perf runs.
       You provide a list of files containing results from x11perf, and it lays them out in a nice tabular format.

       For repeatable results, x11perf should be run using a local connection on a freshly-started server.  The default con‐
       figuration runs each test 5 times, in order to see if each  trial  takes	 approximately	the  same  amount  of  time.
       Strange	glitches should be examined; if non-repeatable one might chalk them up to daemons and network traffic.	Each
       trial is run for 5 seconds, in order to reduce random time differences.	The number of objects processed	 per  second
       is  displayed to 3 significant digits, but you'll be lucky on most UNIX system if the numbers are actually consistent
       to 2 digits.  x11perf moves the cursor out of the test window; you should be careful not to bump the mouse  and	move
       it back into the window.	 (A prize to people who correctly explain why!!).

       Before  running a test, x11perf determines what the round trip time to the server is, and factors this out of the fi‐
       nal timing reported.  It ensures that the server has actually performed the work requested by fetching a	 pixel	back
       from the test window, which means that servers talking to graphics accelerators can't claim that they are done, while
       in the meantime the accelerator is painting madly.

       By default x11perf automatically calibrates the number of repetitions of each test, so that each should take approxi‐
       mately  the  same  length of time to run across servers of widely differing speeds.  However, since each test must be
       run to completion at least once, some slow servers may take a very long time, particularly on the window	 moving	 and
       resizing tests, and on the arc drawing tests.

       All timing reports are for the smallest object involved.	 For example, the line tests use a PolyLine request to paint
       several	lines at once, but report how many lines per second the server can paint, not how many PolyLine requests per
       second.	Text tests paint a line of characters, but report on the number of characters per second.  Some window tests
       map, unmap, or move a single parent window, but report on how many children windows per second the  server  can	map,
       unmap, or move.

       The  current  program is mostly the responsibility of Joel McCormack.  It is based upon the x11perf developed by Phil
       Karlton, Susan Angebranndt, Chris Kent, Mary Walker, and Todd Newman, who wanted to  assess  performance	 differences
       between	various	 servers.   Several tests were added  in order to write and tune the PMAX (DECStation 3100) servers.
       For a general release to the world, x11perf was rewritten to ease making comparisons between widely varying machines,
       to cover most important (and unimportant) X functionality, and to exercise graphics operations in as  many  different
       orientations and alignments as possible.

OPTIONS
       x11perf is solely Xlib based, and accepts the options listed below:

       -display host:dpy
		     Specifies which display to use.

       -sync	     Runs the tests in synchronous mode.  Normally only useful for debugging x11perf .

       -pack	     Runs  rectangle tests so that they pack rectangles right next to each other.  This makes it easy to de‐
		     bug server code for stipples and tiles...if the pattern looks ugly, you've got alignment problems.

       -repeat    Repeats each test n times (by default each test is run 5 times).

       -time      Specifies how long in seconds each test should be run (default 5 seconds).

       -pause     Specifies how long, in seconds, to pause for between each run.

       -all	     Runs all tests.  This may take a while.

       -range [,]
		     Runs all the tests starting from the specified name test1 until the  name	test2,	including  both	 the
		     specified	tests.	The  testnames	should be one of the options starting from -dot. (eg) -range line100
		     will perform the tests  from  the	100  pixel  line  test,	 and  go  on  till  the	 last  test,  -range
		     line100,dline10 will do the tests from line100 to dline10.

       -labels	     Generates just the descriptive labels for each test specified.  See x11perfcomp for more details.

       -fg color-or-pixel
		     Specifies the foreground color or pixel value to use.

       -bg color-or-pixel
		     Specifies the background color or pixel value to use.

       -clips default
		     Default number of clip windows.

       -ddbg color-or-pixel
		     Specifies	the  color or pixel value to use for drawing the odd segments of a DoubleDashed line or arc.
		     This will default to the bg color.

       -rop 
		     Use specified raster ops (default is GXcopy).  This option only affects graphics  benchmarks  in  which
		     the graphics function is actually used.

       -pm 
		     Use  specified  planemasks	 (default is ~0).  This option only affects graphics benchmarks in which the
		     planemask is actually used.

       -depth 
		     Use a visual with  planes per pixel (default is the default visual).

       -vclass 
		     Use a visual with of class .   can be StaticGray, GrayScale, StaticColor,	PseudoColor,
		     TrueColor, or DirectColor.	 (default is the default visual).

       -reps      Specify the repetition count (Default is number that takes approx. 5 seconds)

       -subs 
		     Specify  the  number of sub windows to use in the Window tests.  Default is  4, 16, 25, 50, 75, 100 and
		     200.

       -v1.2	     Perform only x11perf Version 1.2 tests using Version 1.2 semantics.

       -v1.3	     Perform only x11perf Version 1.3 tests using Version 1.3 semantics.

       -su	     Set the save_under window attribute to True on all windows created by x11perf.  Default is False.

       -bs 
		     Set the backing_store window attribute to the given value on all windows  created	by  x11perf.   can be WhenMapped or Always.  Default is NotUseful.

       -dot	     Dot.

       -rect1	     1x1 solid-filled rectangle.

       -rect10	     10x10 solid-filled rectangle.

       -rect100	     100x100 solid-filled rectangle.

       -rect500	     500x500 solid-filled rectangle.

       -srect1	     1x1 transparent stippled rectangle, 8x8 stipple pattern.

       -srect10	     10x10 transparent stippled rectangle, 8x8 stipple pattern.

       -srect100     100x100 transparent stippled rectangle, 8x8 stipple pattern.

       -srect500     500x500 transparent stippled rectangle, 8x8 stipple pattern.

       -osrect1	     1x1 opaque stippled rectangle, 8x8 stipple pattern.

       -osrect10     10x10 opaque stippled rectangle, 8x8 stipple pattern.

       -osrect100    100x100 opaque stippled rectangle, 8x8 stipple pattern.

       -osrect500    500x500 opaque stippled rectangle, 8x8 stipple pattern.

       -tilerect1    1x1 tiled rectangle, 4x4 tile pattern.

       -tilerect10   10x10 tiled rectangle, 4x4 tile pattern.

       -tilerect100  100x100 tiled rectangle, 4x4 tile pattern.

       -tilerect500  500x500 tiled rectangle, 4x4 tile pattern.

       -oddsrect1    1x1 transparent stippled rectangle, 17x15 stipple pattern.

       -oddsrect10   10x10 transparent stippled rectangle, 17x15 stipple pattern.

       -oddsrect100  100x100 transparent stippled rectangle, 17x15 stipple pattern.

       -oddsrect500  500x500 transparent stippled rectangle, 17x15 stipple pattern.

       -oddosrect1   1x1 opaque stippled rectangle, 17x15 stipple pattern.

       -oddosrect10  10x10 opaque stippled rectangle, 17x15 stipple pattern.

       -oddosrect100 100x100 opaque stippled rectangle, 17x15 stipple pattern.

       -oddosrect500 500x500 opaque stippled rectangle, 17x15 stipple pattern.

       -oddtilerect1 1x1 tiled rectangle, 17x15 tile pattern.

       -oddtilerect10
		     10x10 tiled rectangle, 17x15 tile pattern.

       -oddtilerect100
		     100x100 tiled rectangle, 17x15 tile pattern.

       -oddtilerect500
		     500x500 tiled rectangle, 17x15 tile pattern.

       -bigsrect1    1x1 stippled rectangle, 161x145 stipple pattern.

       -bigsrect10   10x10 stippled rectangle, 161x145 stipple pattern.

       -bigsrect100  100x100 stippled rectangle, 161x145 stipple pattern.

       -bigsrect500  500x500 stippled rectangle, 161x145 stipple pattern.

       -bigosrect1   1x1 opaque stippled rectangle, 161x145 stipple pattern.

       -bigosrect10  10x10 opaque stippled rectangle, 161x145 stipple pattern.

       -bigosrect100 100x100 opaque stippled rectangle, 161x145 stipple pattern.

       -bigosrect500 500x500 opaque stippled rectangle, 161x145 stipple pattern.

       -bigtilerect1 1x1 tiled rectangle, 161x145 tile pattern.

       -bigtilerect10
		     10x10 tiled rectangle, 161x145 tile pattern.

       -bigtilerect100
		     100x100 tiled rectangle, 161x145 tile pattern.

       -bigtilerect500
		     500x500 tiled rectangle, 161x145 tile pattern.

       -eschertilerect1
		     1x1 tiled rectangle, 215x208 tile pattern.

       -eschertilerect10
		     10x10 tiled rectangle, 215x208 tile pattern.

       -eschertilerect100
		     100x100 tiled rectangle, 215x208 tile pattern.

       -eschertilerect500
		     500x500 tiled rectangle, 215x208 tile pattern.

       -seg1	     1-pixel thin line segment.

       -seg10	     10-pixel thin line segment.

       -seg100	     100-pixel thin line segment.

       -seg500	     500-pixel thin line segment.

       -seg100c1     100-pixel thin line segment (1 obscuring rectangle).

       -seg100c2     100-pixel thin line segment (2 obscuring rectangles).

       -seg100c3     100-pixel thin line segment (3 obscuring rectangles).

       -dseg10	     10-pixel thin dashed segment (3 on, 2 off).

       -dseg100	     100-pixel thin dashed segment (3 on, 2 off).

       -ddseg100     100-pixel thin double-dashed segment (3 fg, 2 bg).

       -hseg10	     10-pixel thin horizontal line segment.

       -hseg100	     100-pixel thin horizontal line segment.

       -hseg500	     500-pixel thin horizontal line segment.

       -vseg10	     10-pixel thin vertical line segment.

       -vseg100	     100-pixel thin vertical line segment.

       -vseg500	     500-pixel thin vertical line segment.

       -whseg10	     10-pixel wide horizontal line segment.

       -whseg100     100-pixel wide horizontal line segment.

       -whseg500     500-pixel wide horizontal line segment.

       -wvseg10	     10-pixel wide vertical line segment.

       -wvseg100     100-pixel wide vertical line segment.

       -wvseg500     500-pixel wide vertical line segment.

       -line1	     1-pixel thin (width 0) line.

       -line10	     10-pixel thin line.

       -line100	     100-pixel thin line.

       -line500	     500-pixel thin line.

       -dline10	     10-pixel thin dashed line (3 on, 2 off).

       -dline100     100-pixel thin dashed line (3 on, 2 off).

       -ddline100    100-pixel thin double-dashed line (3 fg, 2 bg).

       -wline10	     10-pixel line, line width 1.

       -wline100     100-pixel line, line width 10.

       -wline500     500-pixel line, line width 50.

       -wdline100    100-pixel dashed line, line width 10 (30 on, 20 off).

       -wddline100   100-pixel double-dashed line, line width 10 (30 fg, 20 bg).

       -orect10	     10x10 thin rectangle outline.

       -orect100     100-pixel thin vertical line segment.

       -orect500     500-pixel thin vertical line segment.

       -worect10     10x10 wide rectangle outline.

       -worect100    100-pixel wide vertical line segment.

       -worect500    500-pixel wide vertical line segment.

       -circle1	     1-pixel diameter thin (line width 0) circle.

       -circle10     10-pixel diameter thin circle.

       -circle100    100-pixel diameter thin circle.

       -circle500    500-pixel diameter thin circle.

       -dcircle100   100-pixel diameter thin dashed circle (3 on, 2 off).

       -ddcircle100  100-pixel diameter thin double-dashed circle (3 fg, 2 bg).

       -wcircle10    10-pixel diameter circle, line width 1.

       -wcircle100   100-pixel diameter circle, line width 10.

       -wcircle500   500-pixel diameter circle, line width 50.

       -wdcircle100  100-pixel diameter dashed circle, line width 10 (30 on, 20 off).

       -wddcircle100 100-pixel diameter double-dashed circle, line width 10 (30 fg, 20 bg).

       -pcircle10    10-pixel diameter thin partial circle, orientation and arc angle evenly distributed.

       -pcircle100   100-pixel diameter thin partial circle.

       -wpcircle10   10-pixel diameter wide partial circle.

       -wpcircle100  100-pixel diameter wide partial circle.

       -fcircle1     1-pixel diameter filled circle.

       -fcircle10    10-pixel diameter filled circle.

       -fcircle100   100-pixel diameter filled circle.

       -fcircle500   500-pixel diameter filled circle.

       -fcpcircle10  10-pixel diameter partial filled circle, chord fill, orientation and arc angle evenly distributed.

       -fcpcircle100 100-pixel diameter partial filled circle, chord fill.

       -fspcircle10  10-pixel diameter partial filled circle, pie slice fill, orientation and arc angle evenly distributed.

       -fspcircle100 100-pixel diameter partial filled circle, pie slice fill.

       -ellipse10    10-pixel diameter thin (line width 0) ellipse, major and minor axis sizes evenly distributed.

       -ellipse100   100-pixel diameter thin ellipse.

       -ellipse500   500-pixel diameter thin ellipse.

       -dellipse100  100-pixel diameter thin dashed ellipse (3 on, 2 off).

       -ddellipse100 100-pixel diameter thin double-dashed ellipse (3 fg, 2 bg).

       -wellipse10   10-pixel diameter ellipse, line width 1.

       -wellipse100  100-pixel diameter ellipse, line width 10.

       -wellipse500  500-pixel diameter ellipse, line width 50.

       -wdellipse100 100-pixel diameter dashed ellipse, line width 10 (30 on, 20 off).

       -wddellipse100
		     100-pixel diameter double-dashed ellipse, line width 10 (30 fg, 20 bg).

       -pellipse10   10-pixel diameter thin partial ellipse.

       -pellipse100  100-pixel diameter thin partial ellipse.

       -wpellipse10  10-pixel diameter wide partial ellipse.

       -wpellipse100 100-pixel diameter wide partial ellipse.

       -fellipse10   10-pixel diameter filled ellipse.

       -fellipse100  100-pixel diameter filled ellipse.

       -fellipse500  500-pixel diameter filled ellipse.

       -fcpellipse10 10-pixel diameter partial filled ellipse, chord fill.

       -fcpellipse100
		     100-pixel diameter partial filled ellipse, chord fill.

       -fspellipse10 10-pixel diameter partial filled ellipse, pie slice fill.

       -fspellipse100
		     100-pixel diameter partial filled ellipse, pie slice fill.

       -triangle1    Fill 1-pixel/side triangle.

       -triangle10   Fill 10-pixel/side triangle.

       -triangle100  Fill 100-pixel/side triangle.

       -trap1	     Fill 1x1 trapezoid.

       -trap10	     Fill 10x10 trapezoid.

       -trap100	     Fill 100x100 trapezoid.

       -trap300	     Fill 300x300 trapezoid.

       -strap1	     Fill 1x1 transparent stippled trapezoid, 8x8 stipple pattern.

       -strap10	     Fill 10x10 transparent stippled trapezoid, 8x8 stipple pattern.

       -strap100     Fill 100x100 transparent stippled trapezoid, 8x8 stipple pattern.

       -strap300     Fill 300x300 transparent stippled trapezoid, 8x8 stipple pattern.

       -ostrap1	     Fill 10x10 opaque stippled trapezoid, 8x8 stipple pattern.

       -ostrap10     Fill 10x10 opaque stippled trapezoid, 8x8 stipple pattern.

       -ostrap100    Fill 100x100 opaque stippled trapezoid, 8x8 stipple pattern.

       -ostrap300    Fill 300x300 opaque stippled trapezoid, 8x8 stipple pattern.

       -tiletrap1    Fill 10x10 tiled trapezoid, 4x4 tile pattern.

       -tiletrap10   Fill 10x10 tiled trapezoid, 4x4 tile pattern.

       -tiletrap100  Fill 100x100 tiled trapezoid, 4x4 tile pattern.

       -tiletrap300  Fill 300x300 tiled trapezoid, 4x4 tile pattern.

       -oddstrap1    Fill 1x1 transparent stippled trapezoid, 17x15 stipple pattern.

       -oddstrap10   Fill 10x10 transparent stippled trapezoid, 17x15 stipple pattern.

       -oddstrap100  Fill 100x100 transparent stippled trapezoid, 17x15 stipple pattern.

       -oddstrap300  Fill 300x300 transparent stippled trapezoid, 17x15 stipple pattern.

       -oddostrap1   Fill 10x10 opaque stippled trapezoid, 17x15 stipple pattern.

       -oddostrap10  Fill 10x10 opaque stippled trapezoid, 17x15 stipple pattern.

       -oddostrap100 Fill 100x100 opaque stippled trapezoid, 17x15 stipple pattern.

       -oddostrap300 Fill 300x300 opaque stippled trapezoid, 17x15 stipple pattern.

       -oddtiletrap1 Fill 10x10 tiled trapezoid, 17x15 tile pattern.

       -oddtiletrap10
		     Fill 10x10 tiled trapezoid, 17x15 tile pattern.

       -oddtiletrap100
		     Fill 100x100 tiled trapezoid, 17x15 tile pattern.

       -oddtiletrap300
		     Fill 300x300 tiled trapezoid, 17x15 tile pattern.

       -bigstrap1    Fill 1x1 transparent stippled trapezoid, 161x145 stipple pattern.

       -bigstrap10   Fill 10x10 transparent stippled trapezoid, 161x145 stipple pattern.

       -bigstrap100  Fill 100x100 transparent stippled trapezoid, 161x145 stipple pattern.

       -bigstrap300  Fill 300x300 transparent stippled trapezoid, 161x145 stipple pattern.

       -bigostrap1   Fill 10x10 opaque stippled trapezoid, 161x145 stipple pattern.

       -bigostrap10  Fill 10x10 opaque stippled trapezoid, 161x145 stipple pattern.

       -bigostrap100 Fill 100x100 opaque stippled trapezoid, 161x145 stipple pattern.

       -bigostrap300 Fill 300x300 opaque stippled trapezoid, 161x145 stipple pattern.

       -bigtiletrap1 Fill 10x10 tiled trapezoid, 161x145 tile pattern.

       -bigtiletrap10
		     Fill 10x10 tiled trapezoid, 161x145 tile pattern.

       -bigtiletrap100
		     Fill 100x100 tiled trapezoid, 161x145 tile pattern.

       -bigtiletrap300
		     Fill 300x300 tiled trapezoid, 161x145 tile pattern.

       -eschertiletrap1
		     Fill 1x1 tiled trapezoid, 216x208 tile pattern.

       -eschertiletrap10
		     Fill 10x10 tiled trapezoid, 216x208 tile pattern.

       -eschertiletrap100
		     Fill 100x100 tiled trapezoid, 216x208 tile pattern.

       -eschertiletrap300
		     Fill 300x300 tiled trapezoid, 216x208 tile pattern.

       -complex10    Fill 10-pixel/side complex polygon.

       -complex100   Fill 100-pixel/side complex polygon.

       -64poly10convex
		     Fill 10x10 convex 64-gon.

       -64poly100convex
		     Fill 100x100 convex 64-gon.

       -64poly10complex
		     Fill 10x10 complex 64-gon.

       -64poly100complex
		     Fill 100x100 complex 64-gon.

       -ftext	     Character in 80-char line (6x13).

       -f8text	     Character in 70-char line (8x13).

       -f9text	     Character in 60-char line (9x15).

       -f14text16    2-byte character in 40-char line (k14).

       -tr10text     Character in 80-char line (Times-Roman 10).

       -tr24text     Character in 30-char line (Times-Roman 24).

       -polytext     Character in 20/40/20 line (6x13, Times-Roman 10, 6x13).

       -polytext16   2-byte character in 7/14/7 line (k14, k24).

       -fitext	     Character in 80-char image line (6x13).

       -f8itext	     Character in 70-char image line (8x13).

       -f9itext	     Character in 60-char image line (9x15).

       -f14itext16   2-byte character in 40-char image line (k14).

       -f24itext16   2-byte character in 23-char image line (k24).

       -tr10itext    Character in 80-char image line (Times-Roman 10).

       -tr24itext    Character in 30-char image line (Times-Roman 24).

       -scroll10     Scroll 10x10 pixels vertically.

       -scroll100    Scroll 100x100 pixels vertically.

       -scroll500    Scroll 500x500 pixels vertically.

       -copywinwin10 Copy 10x10 square from window to window.

       -copywinwin100
		     Copy 100x100 square from window to window.

       -copywinwin500
		     Copy 500x500 square from window to window.

       -copypixwin10 Copy 10x10 square from pixmap to window.

       -copypixwin100
		     Copy 100x100 square from pixmap to window.

       -copypixwin500
		     Copy 500x500 square from pixmap to window.

       -copywinpix10 Copy 10x10 square from window to pixmap.

       -copywinpix100
		     Copy 100x100 square from window to pixmap.

       -copywinpix500
		     Copy 500x500 square from window to pixmap.

       -copypixpix10 Copy 10x10 square from pixmap to pixmap.

       -copypixpix100
		     Copy 100x100 square from pixmap to pixmap.

       -copypixpix500
		     Copy 500x500 square from pixmap to pixmap.

       -copyplane10  Copy 10x10 1-bit deep plane.

       -copyplane100 Copy 100x100 1-bit deep plane.

       -copyplane500 Copy 500x500 1-bit deep plane.

       -putimage10   PutImage 10x10 square.

       -putimage100  PutImage 100x100 square.

       -putimage500  PutImage 500x500 square.

       -putimagexy10 PutImage XY format 10x10 square.

       -putimagexy100
		     PutImage XY format 100x100 square.

       -putimagexy500
		     PutImage XY format 500x500 square.

       -shmput10     PutImage 10x10 square, MIT shared memory extension.

       -shmput100    PutImage 100x100 square, MIT shared memory extension.

       -shmput500    PutImage 500x500 square, MIT shared memory extension.

       -shmputxy10   PutImage XY format 10x10 square, MIT shared memory extension.

       -shmputxy100  PutImage XY format 100x100 square, MIT shared memory extension.

       -shmputxy500  PutImage XY format 500x500 square, MIT shared memory extension.

       -getimage10   GetImage 10x10 square.

       -getimage100  GetImage 100x100 square.

       -getimage500  GetImage 500x500 square.

       -getimagexy10 GetImage XY format 10x10 square.

       -getimagexy100
		     GetImage XY format 100x100 square.

       -getimagexy500
		     GetImage XY format 500x500 square.

       -compwinwin10 Composite 10x10 from window to window.

       -compwinwin100
		     Composite 100x100 from window to window.

       -compwinwin500
		     Composite 500x500 from window to window.

       -comppixwin10 Composite 10x10 from pixmap to window.

       -comppixwin100
		     Composite 100x100 from pixmap to window.

       -comppixwin500
		     Composite 500x500 from pixmap to window.

       -magpixwin10  Scale 5x5 from pixmap to 10x10 window.

       -magpixwin100 Scale 50x50 from pixmap to 100x100 window.

       -magpixwin500 Scale 250x250 from pixmap to 500x500 window.

       -minpixwin10  Scale 10x10 from pixmap to 5x5 window.

       -minpixwin100 Scale 100x100 from pixmap to 50x50 window.

       -minpixwin500 Scale 500x500 from pixmap to 250x250 window.

       -noop	     X protocol NoOperation.

       -atom	     GetAtomName.

       -pointer	     QueryPointer.

       -prop	     GetProperty.

       -gc	     Change graphics context.

       -create	     Create child window and map using MapSubwindows.

       -ucreate	     Create unmapped window.

       -map	     Map child window via MapWindow on parent.

       -unmap	     Unmap child window via UnmapWindow on parent.

       -destroy	     Destroy child window via DestroyWindow parent.

       -popup	     Hide/expose window via Map/Unmap popup window.

       -move	     Move window.

       -umove	     Moved unmapped window.

       -movetree     Move window via MoveWindow on parent.

       -resize	     Resize window.

       -uresize	     Resize unmapped window.

       -circulate    Circulate lowest window to top.

       -ucirculate   Circulate unmapped window to top.

X DEFAULTS
       There are no X defaults used by this program.

SEE ALSO
       X(7), x11perfcomp(1)

AUTHORS
       Joel McCormack
       Phil Karlton
       Susan Angebranndt
       Chris Kent
       Keith Packard
       Graeme Gill

X Version 11						x11perf 1.6.1						  X11PERF(1)