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Manual: bitmap

BITMAP(1)					   General Commands Manual					   BITMAP(1)

NAME
       bitmap, bmtoa, atobm - bitmap editor and converter utilities for the X Window System

SYNOPSIS
       bitmap [ -options ... ] [ filename ] [ basename ]

       bmtoa [ -chars ... ] [ filename ]

       atobm [ -chars cc ] [ -name variable ] [ -xhot number ] [ -yhot number ] [ filename ]

DESCRIPTION
       The  bitmap program is a rudimentary tool for creating or editing rectangular images made up of 1's and 0's.  Bitmaps
       are used in X for defining clipping regions, cursor shapes, icon shapes, and tile and stipple patterns.

       The bmtoa and atobm filters convert bitmap files (FILE FORMAT) to and from ASCII strings.   They	 are  most  commonly
       used to quickly print out bitmaps and to generate versions for including in text.

COMMAND LINE OPTIONS
       Bitmap  supports	 the  standard	X Toolkit command line arguments (see X(7)).  The following additional arguments are
       supported as well.

       -size WIDTHxHEIGHT
	   Specifies size of the grid in squares.

       -sw dimension
	   Specifies the width of squares in pixels.

       -sh dimension
	   Specifies the height of squares in pixels.

       -gt dimension
	   Grid tolerance.  If the square dimensions fall below the specified value, grid will be automatically turned off.

       -grid, +grid
	   Turns on or off the grid lines.

       -axes, +axes
	   Turns on or off the major axes.

       -dashed, +dashed
	   Turns on or off dashing for the frame and grid lines.

       -stippled, +stippled
	   Turns on or off stippling of highlighted squares.

       -proportional, +proportional
	   Turns proportional mode on or off.  If proportional mode is on, square width is equal to square height.  If	pro‐
	   portional mode is off, bitmap will use the smaller square dimension, if they were initially different.

       -dashes filename
	   Specifies the bitmap to be used as a stipple for dashing.

       -stipple filename
	   Specifies the bitmap to be used as a stipple for highlighting.

       -hl color
	   Specifies the color used for highlighting.

       -fr color
	   Specifies the color used for the frame and grid lines.

       filename
	   Specifies  the bitmap to be initially loaded into the program.  If the file does not exist, bitmap will assume it
	   is a new file.

       basename
	   Specifies the basename to be used in the C code output file.	 If it is different than the basename in the working
	   file, bitmap will change it when saving the file.

       Bmtoa accepts the following option:

       -chars cc
	   This option specifies the pair of characters to use in the string version of the bitmap.  The first character  is
	   used	 for 0 bits and the second character is used for 1 bits.  The default is to use dashes (-) for 0's and sharp
	   signs (#) for 1's.

       Atobm accepts the following options:

       -chars cc
	   This option specifies the pair of characters to use when converting string bitmaps into arrays of  numbers.	 The
	   first character represents a 0 bit and the second character represents a 1 bit.  The default is to use dashes (-)
	   for 0's and sharp signs (#) for 1's.

       -name variable
	   This	 option	 specifies the variable name to be used when writing out the bitmap file.  The default is to use the
	   basename of the filename command line argument or leave it blank if the standard input is read.

       -xhot number
	   This option specifies the X coordinate of the hotspot.  Only positive values are allowed.  By default, no hotspot
	   information is included.

       -yhot number
	   This option specifies the Y coordinate of the hotspot.  Only positive values are allowed.  By default, no hotspot
	   information is included.

USAGE
       Bitmap displays grid in which each square represents a single bit in the picture being edited.  Actual  size  of	 the
       bitmap image, as it would appear normally and inverted, can be obtained by pressing Meta-I key.	You are free to move
       the  image  popup  out  of the way to continue editing.	Pressing the left mouse button in the popup window or Meta-I
       again will remove the real size bitmap image.

       If the bitmap is to be used for defining a cursor, one of the squares in the images may	be  designated	as  the	 hot
       spot.   This  determines	 where the cursor is actually pointing.	 For cursors with sharp tips (such as arrows or fin‐
       gers), this is usually at the end of the tip; for symmetric cursors (such as crosses or bullseyes), this	 is  usually
       at the center.

       Bitmaps	are  stored as small C code fragments suitable for including in applications.  They provide an array of bits
       as well as symbolic constants giving the width, height, and hot spot (if specified) that may be used in creating cur‐
       sors, icons, and tiles.

EDITING
       To edit a bitmap image simply click on one of the buttons with drawing commands (Point, Curve, Line, Rectangle, etc.)
       and move the pointer into the bitmap grid window.  Press one of the buttons on your mouse and the appropriate  action
       will take place.	 You can either set, clear or invert the grid squares.	Setting a grid square corresponds to setting
       a  bit  in the bitmap image to 1.  Clearing a grid square corresponds to setting a bit in the bitmap image to 0.	 In‐
       verting a grid square corresponds to changing a bit in the bitmap image from 0 to 1 or 1 to  0,	depending  what	 its
       previous state was.  The default behavior of mouse buttons is as specified below.

		 MouseButton1	     Set
		 MouseButton2	     Invert
		 MouseButton3	     Clear
		 MouseButton4	     Clear
		 MouseButton5	     Clear

       This default behavior can be changed by setting the button function resources.  An example is provided below.

		 bitmap*button1Function: Set
		 bitmap*button2Function: Clear
		 bitmap*button3Function: Invert
		 etc.

       The button function applies to all drawing commands, including copying, moving and pasting, flood filling and setting
       the hot spot.

DRAWING COMMANDS
       Here  is	 the  list  of drawing commands accessible through the buttons at the left side of the application's window.
       Some commands can be aborted by pressing A inside the bitmap window, allowing the user to  select  different  guiding
       points where applicable.

       Clear
	   This	 command clears all bits in the bitmap image.  The grid squares will be set to the background color.  Press‐
	   ing C inside the bitmap window has the same effect.

       Set This command sets all bits in the bitmap image.  The grid squares will be set to the foreground color.   Pressing
	   S inside the bitmap window has the same effect.

       Invert
	   This	 command inverts all bits in the bitmap image.	The grid squares will be inverted appropriately.  Pressing I
	   inside the bitmap window has the same effect.

       Mark
	   This command is used to mark an area of the grid by dragging out a rectangular shape in the	highlighting  color.
	   Once	 the area is marked, it can be operated on by a number of commands (see Up, Down, Left, Right, Rotate, Flip,
	   Cut, etc.)  Only one marked area can be present at any time.	 If you attempt to mark another area, the  old	mark
	   will	 vanish.  The same effect can be achieved by pressing Shift-MouseButton1 and dragging out a rectangle in the
	   grid window.	 Pressing Shift-MouseButton2 will mark the entire grid area.

       Unmark
	   This command will cause the marked area to vanish.  The same effect can be achieved by  pressing  Shift-MouseBut‐
	   ton3.

       Copy
	   This	 command  is used to copy an area of the grid from one location to another.  If there is no marked grid area
	   displayed, Copy behaves just like Mark described above.  Once there is a marked grid area displayed in the  high‐
	   lighting  color, this command has two alternative behaviors.	 If you click a mouse button inside the marked area,
	   you will be able to drag the rectangle that represents the marked area to the desired location.   After  you	 re‐
	   lease the mouse button, the area will be copied.  If you click outside the marked area, Copy will assume that you
	   wish to mark a different region of the bitmap image, thus it will behave like Mark again.

       Move
	   This command is used to move an area of the grid from one location to another.  Its behavior resembles the behav‐
	   ior of Copy command, except that the marked area will be moved instead of copied.

       Flip Horizontally
	   This	 command  will	flip  the bitmap image with respect to the horizontal axes.  If a marked area of the grid is
	   highlighted, it will operate only inside the marked area.  Pressing H inside the bitmap window has the  same	 ef‐
	   fect.

       Up  This	 command  moves the bitmap image one pixel up.	If a marked area of the grid is highlighted, it will operate
	   only inside the marked area.	 Pressing UpArrow inside the bitmap window has the same effect.

       Flip Vertically
	   This command will flip the bitmap image with respect to the vertical axes.  If a marked area of the grid is high‐
	   lighted, it will operate only inside the marked area.  Pressing V inside the bitmap window has the same effect.

       Left
	   This command moves the bitmap image one pixel to the left.  If a marked area of the grid is highlighted, it	will
	   operate only inside the marked area.	 Pressing LeftArrow inside the bitmap window has the same effect.

       Fold
	   This command will fold the bitmap image so that the opposite corners become adjacent.  This is useful when creat‐
	   ing bitmap images for tiling.  Pressing F inside the bitmap window has the same effect.

       Right
	   This command moves the bitmap image one pixel to the right.	If a marked area of the grid is highlighted, it will
	   operate only inside the marked area.	 Pressing RightArrow inside the bitmap window has the same effect.

       Rotate Left
	   This	 command  rotates the bitmap image 90 degrees to the left (counter clockwise.)	If a marked area of the grid
	   is highlighted, it will operate only inside the marked area.	 Pressing L inside the bitmap window  has  the	same
	   effect.

       Down
	   This command moves the bitmap image one pixel down.	If a marked area of the grid is highlighted, it will operate
	   only inside the marked area.	 Pressing DownArrow inside the bitmap window has the same effect.

       Rotate Right
	   This command rotates the bitmap image 90 degrees to the right (clockwise.)  If a marked area of the grid is high‐
	   lighted, it will operate only inside the marked area.  Pressing R inside the bitmap window has the same effect.

       Point
	   This	 command  will change the grid squares underneath the mouse pointer if a mouse button is being pressed down.
	   If you drag the mouse button continuously, the line may not be continuous, depending on the speed of your  system
	   and frequency of mouse motion events.

       Curve
	   This	 command  will change the grid squares underneath the mouse pointer if a mouse button is being pressed down.
	   If you drag the mouse button continuously, it will make sure that the line is continuous.  If your system is slow
	   or bitmap receives very few mouse motion events, it might behave quite strangely.

       Line
	   This command will change the grid squares in a line between two squares.  Once you press a mouse  button  in	 the
	   grid	 window,  bitmap will highlight the line from the square where the mouse button was initially pressed to the
	   square where the mouse pointer is located.  By releasing the mouse button you will cause the change to  take	 ef‐
	   fect, and the highlighted line will disappear.

       Rectangle
	   This	 command  will change the grid squares in a rectangle between two squares.  Once you press a mouse button in
	   the grid window, bitmap will highlight the rectangle from the square where the mouse button was initially pressed
	   to the square where the mouse pointer is located.  By releasing the mouse button you will  cause  the  change  to
	   take effect, and the highlighted rectangle will disappear.

       Filled Rectangle
	   This command is identical to Rectangle, except at the end the rectangle will be filled rather than outlined.

       Circle
	   This	 command will change the grid squares in a circle between two squares.	Once you press a mouse button in the
	   grid window, bitmap will highlight the circle from the square where the mouse button was initially pressed to the
	   square where the mouse pointer is located.  By releasing the mouse button you will cause the change to  take	 ef‐
	   fect, and the highlighted circle will disappear.

       Filled Circle
	   This command is identical to Circle, except at the end the circle will be filled rather than outlined.

       Flood Fill
	   This	 command  will	flood  fill  the  connected  area underneath the mouse pointer when you click on the desired
	   square.  Diagonally adjacent squares are not considered to be connected.

       Set Hot Spot
	   This command designates one square in the grid as the hot spot if this bitmap image is to be used for defining  a
	   cursor.  Pressing a mouse button in the desired square will cause a diamond shape to be displayed.

       Clear Hot Spot
	   This command removes any designated hot spot from the bitmap image.

       Undo
	   This	 command will undo the last executed command.  It has depth one, that is, pressing Undo after Undo will undo
	   itself.

FILE MENU
       The File menu commands can be accessed by pressing the File button and selecting the appropriate menu  entry,  or  by
       pressing Ctrl key with another key.  These commands deal with files and global bitmap parameters, such as size, base‐
       name, filename etc.

       New This	 command will clear the editing area and prompt for the name of the new file to be edited.  It will not load
	   in the new file.

       Load
	   This command is used to load a new bitmap file into the bitmap editor.  If the current image has not been  saved,
	   user	 will  be asked whether to save or ignore the changes.	The editor can edit only one file at a time.  If you
	   need interactive editing, run a number of editors and use cut and paste mechanism as described below.

       Insert
	   This command is used to insert a bitmap file into the image being currently edited.	After being prompted for the
	   filename, click inside the grid window and drag the outlined rectangle to the location where you want  to  insert
	   the new file.

       Save
	   This command will save the bitmap image.  It will not prompt for the filename unless it is said to be .  If
	   you leave the filename undesignated or -, the output will be piped to stdout.

       Save As
	   This	 command  will	save  the bitmap image after prompting for a new filename.  It should be used if you want to
	   change the filename.

       Resize
	   This command is used to resize the editing area to the new number of pixels.	 The size should be entered  in	 the
	   WIDTHxHEIGHT	 format.   The information in the image being edited will not be lost unless the new size is smaller
	   that the current image size.	 The editor was not designed to edit huge files.

       Rescale
	   This command is used to rescale the editing area to the new width and height.  The size should be entered in	 the
	   WIDTHxHEIGHT	 format.   It  will  not  do antialiasing and information will be lost if you rescale to the smaller
	   sizes.  Feel free to add you own algorithms for better rescaling.

       Filename
	   This command is used to change the filename without changing the basename nor saving the file.  If you specify  -
	   for a filename, the output will be piped to stdout.

       Basename
	   This command is used to change the basename, if a different one from the specified filename is desired.

       Quit
	   This	 command  will terminate the bitmap application.  If the file was not saved, user will be prompted and asked
	   whether to save the image or not.  This command is preferred over killing the process.

EDIT MENU
       The Edit menu commands can be accessed by pressing the Edit button and selecting the appropriate menu  entry,  or  by
       pressing Meta key with another key.  These commands deal with editing facilities such as grid, axes, zooming, cut and
       paste, etc.

       Image
	   This	 command  will	display the image being edited and its inverse in its actual size in a separate window.	 The
	   window can be moved away to continue with editing.  Pressing the left mouse button in the image window will cause
	   it to disappear from the screen.

       Grid
	   This command controls the grid in the editing area.	If the grid spacing is below the value specified by gridTol‐
	   erance resource (8 by default), the grid will be automatically turned off.  It can be enforced by explicitly	 ac‐
	   tivating this command.

       Dashed
	   This	 command  controls  the stipple for drawing the grid lines.  The stipple specified by dashes resource can be
	   turned on or off by activating this command.

       Axes
	   This command controls the highlighting of the main axes of the image being edited.  The actual lines are not part
	   of the image.  They are provided to aid user when constructing symmetrical images, or whenever  having  the	main
	   axes highlighted helps your editing.

       Stippled
	   This command controls the stippling of the highlighted areas of the bitmap image.  The stipple specified by stip‐
	   ple resource can be turned on or off by activating this command.

       Proportional
	   This	 command  controls  the	 proportional  mode.   If the proportional mode is on, width and height of all image
	   squares are forced to be equal, regardless of the proportions of the bitmap window.

       Zoom
	   This command controls the zoom mode.	 If there is a marked area of the image already displayed, bitmap will auto‐
	   matically zoom into it.  Otherwise, user will have to highlight an area to be edited in the zoom mode and  bitmap
	   will	 automatically	switch	into it.  One can use all the editing commands and other utilities in the zoom mode.
	   When you zoom out, undo command will undo the whole zoom session.

       Cut This commands cuts the contents of the highlighted image area into the internal cut and paste buffer.

       Copy
	   This command copies the contents of the highlighted image area into the internal cut and paste buffer.

       Paste
	   This command will check if there are any other bitmap applications with a highlighted image area, or if there  is
	   something in the internal cut and paste buffer and copy it to the image.  To place the copied image, click in the
	   editing  window  and drag the outlined image to the position where you want to place i, and then release the but‐
	   ton.

CUT AND PASTE
       Bitmap supports two cut and paste mechanisms; the internal cut and paste and the global X selection  cut	 and  paste.
       The  internal cut and paste is used when executing copy and move drawing commands and also cut and copy commands from
       the edit menu.  The global X selection cut and paste is used whenever there is a highlighted area of a  bitmap  image
       displayed  anywhere  on	the screen.  To copy a part of image from another bitmap editor simply highlight the desired
       area by using the Mark command or pressing the shift key and dragging the area with the left mouse button.  When	 the
       selected	 area becomes highlighted, any other applications (such as xterm, etc.) that use primary selection will dis‐
       card their selection values and unhighlight the appropriate information.	 Now, use the Paste  command  for  the	Edit
       menu  or	 control  mouse button to copy the selected part of image into another (or the same) bitmap application.  If
       you attempt to do this without a visible highlighted image area, the bitmap will fall back to the  internal  cut	 and
       paste buffer and paste whatever was there stored at the moment.

WIDGETS
       Below  is  the widget structure of the bitmap application.  Indentation indicates hierarchical structure.  The widget
       class name is given first, followed by the widget instance name.	 All widgets except the bitmap widget are  from	 the
       standard Athena widget set.

	    Bitmap bitmap
		 TransientShell image
		      Box box
			   Label normalImage
			   Label invertedImage
		 TransientShell input
		      Dialog dialog
			   Command okay
			   Command cancel
		 TransientShell error
		      Dialog dialog
			   Command abort
			   Command retry
		 TransientShell qsave
		      Dialog dialog
			   Command yes
			   Command no
			   Command cancel
		 Paned parent
		      Form formy
			   MenuButton fileButton
			   SimpleMenu fileMenu
				SmeBSB	new
				SmeBSB	load
				SmeBSB	insert
				SmeBSB	save
				SmeBSB	saveAs
				SmeBSB	resize
				SmeBSB	rescale
				SmeBSB	filename
				SmeBSB	basename
				SmeLine line
				SmeBSB	quit
			   MenuButton editButton
			   SimpleMenu editMenu
				SmeBSB	image
				SmeBSB	grid
				SmeBSB	dashed
				SmeBSB	axes
				SmeBSB	stippled
				SmeBSB	proportional
				SmeBSB	zoom
				SmeLine line
				SmeBSB	cut
				SmeBSB	copy
				SmeBSB	paste
			   Label status
		      Pane pane
			   Bitmap bitmap
			   Form form
				Command clear
				Command set
				Command invert
				Toggle	mark
				Command unmark
				Toggle	copy
				Toggle	move
				Command flipHoriz
				Command up
				Command flipVert
				Command left
				Command fold
				Command right
				Command rotateLeft
				Command down
				Command rotateRight
				Toggle	point
				Toggle	curve
				Toggle	line
				Toggle	rectangle
				Toggle	filledRectangle
				Toggle	circle
				Toggle	filledCircle
				Toggle	floodFill
				Toggle	setHotSpot
				Command clearHotSpot
				Command undo

COLORS
       If  you	would like bitmap to be viewable in color, include the following in the #ifdef COLOR section of the file you
       read with xrdb:

       *customization:		       -color

       This will cause bitmap to pick up the colors in the app-defaults color customization file:

	   /etc/X11/app-defaults/Bitmap-color

BITMAP WIDGET
       Bitmap widget is a stand-alone widget for editing raster images.	 It is not designed to edit large  images,  although
       it may be used in that purpose as well.	It can be freely incorporated with other applications and used as a standard
       editing tool.  The following are the resources provided by the bitmap widget.

       Bitmap Widget

       Header file     Bitmap.h
       Class	       bitmapWidgetClass
       Class Name      Bitmap
       Superclass      Bitmap

       All the Simple Widget resources plus ...

       Name		 Class		   Type		     Default Value
       foreground	 Foreground	   Pixel	     XtDefaultForeground
       highlight	 Highlight	   Pixel	     XtDefaultForeground
       framing		 Framing	   Pixel	     XtDefaultForeground
       gridTolerance	 GridTolerance	   Dimension	     8
       size		 Size		   String	     32x32
       dashed		 Dashed		   Boolean	     True
       grid		 Grid		   Boolean	     True
       stippled		 Stippled	   Boolean	     True
       proportional	 Proportional	   Boolean	     True
       axes		 Axes		   Boolean	     False
       squareWidth	 SquareWidth	   Dimension	     16
       squareHeight	 SquareHeight	   Dimension	     16
       margin		 Margin		   Dimension	     16
       xHot		 XHot		   Position	     NotSet (-1)
       yHot		 YHot		   Position	     NotSet (-1)
       button1Function	 Button1Function   DrawingFunction   Set
       button2Function	 Button2Function   DrawingFunction   Invert
       button3Function	 Button3Function   DrawingFunction   Clear
       button4Function	 Button4Function   DrawingFunction   Invert
       button5Function	 Button5Function   DrawingFunction   Invert
       filename		 Filename	   String	     None ("")
       basename		 Basename	   String	     None ("")

AUTHOR
       Davor Matic, MIT X Consortium

X Version 11						bitmap 1.1.0						   BITMAP(1)