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Manual: Fvwm2IconMan

FvwmIconMan(1)						Fvwm Modules					      FvwmIconMan(1)

NAME
       FvwmIconMan - an fvwm icon manager

SYNOPSIS
       FvwmIconMan is spawned by fvwm, so no command line invocation will work.

DESCRIPTION
       FvwmIconMan is an icon manager modeled after the TWM icon manager.  The user may have multiple icon managers, each of
       which armed with a list of window types which it manages. For example, the user may have one manager which lists only
       emacs  windows, and another which lists everything else. You may also specify what resolution each icon manager uses,
       for example, one icon manager may manage windows on all desks, and another may manage only those on the current desk,
       page or screen. FvwmIconMan can display the miniature icons provided by fvwm for its managed  windows.  The  managers
       may  have  a  maximum  number of columns (and so grows vertically), a maximum number of rows (and then grows horizon‐
       tally), or stay at a fixed size, and adjust the size of the window buttons to fit (think win95's Taskbar).  And	when
       support is compiled in for the X Shape extension, then the manager windows may be shaped.

       You can specify actions to be run when mouse, or key events are received. For example, you could bind the first mouse
       button  to  iconify  the selected window, and make bindings for the arrow keys to navigate the manager window without
       the mouse.

       FvwmIconMan can be set to display which window currently has the keyboard focus, and by binding the select event (see
       below) to the fvwm Focus function, you can emulate the TWM icon manager's behavior.

INITIALIZATION
       During initialization, FvwmIconMan searches though the fvwm configuration file for the options  which  are  described
       below. It is highly recommended that you make FvwmIconMan be a sticky window. And if you want to make use of the fol‐
       lowfocus	 option,  and/or binding an action to Focus, then you should make FvwmIconMan clicktofocus. Also, when using
       the Shape option, it's recommended that the FvwmIconMan window not be decorated at all by fvwm.

INVOCATION
       FvwmIconMan can be invoked by inserting the line 'Module FvwmIconMan' in the .fvwm2rc file.  If FvwmIconMan is to  be
       spawned during fvwm's initialization, then this line should be placed in the StartFunction declarations, or it can be
       bound to a menu, mouse button, or keystroke to invoke it later.

       If  you wish to run FvwmIconMan in a transient mode, such as with the built in window list, then pass "-Transient" as
       an argument. The invocation "Module FvwmIconMan -Transient" will do nicely. In this mode, FvwmIconMan will pop up one
       manager window directly under the cursor. When the mouse button is released, it will execute the appropriate  action,
       and  then  exit.	  Things are somewhat complicated by the fact that you can specify that FvwmIconMan creates multiple
       manager windows, behavior which is unsuitable when running transiently. So,  when  running  transiently,	 FvwmIconMan
       will only create one manager window. Use the manager id 'transient' to specify options for this manager window.

       FvwmIconMan may accept an alias name as an argument.  For example, "Module FvwmIconMan FvwmIconMan-Variant2".

CONFIGURATION OPTIONS REFERENCE CHART
       FvwmIconMan  has	 acquired quite a few options. I assume others share my dislike of paging though a long man page, so
       here is a terse reference chart describing the available options. They are described in more detail in the next	sec‐
       tion.

       Name	       Description		  Default

       NumManagers     number of managers	  1
       Action	       binds command to event	  Mouse 0 N sendcommand Iconify
       Background      default background	  gray
       ButtonGeometry  size of button in pixels
       Colorset	       default colorset
       DontShow	       list of windows to ignore
       DrawIcons       use mini icons		  false
       FocusAndSelectButton			  flat grey black
       FocusAndSelectColorset
       FocusButton     style for focused buttons  up grey black
       FocusColorset
       FollowFocus     show which win has focus	  false
       Font					  8x13
       Foreground      default text color	  white
       Format	       describes button label	  "%c: %i"
       IconName	       manager icon name	  FvwmIconMan
       IconAndSelectButton			  up black grey
       IconAndSelectColorset
       IconButton      style for icon buttons	  up black grey
       IconColorset
       ManagerGeometry size of manager in buttons 0x1
       MaxButtonWidth  max width of a button
       MaxButtonWidthByColumns
       NoIconAction    animate iconification	  NOP
       PlainButton     style for normal buttons	  up black grey
       PlainColorset
       ReliefThickness size of button relief	  2
       Resolution      global/desk/page/screen	  page
       Reverse	       normal, icon or none	  none
       SelectButton    style for selected buttons flat black grey
       SelectColorset
       Shape	       use shape extension	  false
       Show	       list of windows to show
       ShowOnlyIcons   only icons visible	  false
       ShowNoIcons     icons are not displayed	  false
       ShowTransient   transient windows visible  false
       ShowOnlyFocused only focused visible	  false
       Sort	       keep managers sorted	  name
       SortWeight      weight for sorting
       Tips	       Tool Tips mode		  none
       TipsDelays      Tool Tips mapping delays	  1000 300
       TipsFont	       Font for Tool Tips	  default fvwm font
       TipsColorset    Tool Tips Colorset	  0
       TipsFormat      describes Tips label	  the Format value
       TipsBorderWidth Tool Tips border size	  1
       TipsPlacement   Tips placement vs button	  updown
       TipsJustification Tips Just vs button	  leftup
       TipsOffsets     Tips placement Offsets	  3 2
       Title	       manager title		  FvwmIconMan
       TitleButton     style for title button	  raisededge black grey
       TitleColorset
       UseWinList      honor WinListSkip?	  true

CONFIGURATION OPTIONS
       With the exception of the nummanagers option, all of the options may be defined on a per-manager basis. So, for exam‐
       ple,  the  user may have his emacs manager with a red foreground, and his xterm manager with a blue one. A configura‐
       tion line may therefore have one of two forms:

       *FvwmIconMan: OptionName OptionValue
	      To specify that the OptionName takes the value OptionValue for all managers.

       *FvwmIconMan: ManagerId OptionName OptionValue
	      To specify that the option OptionName takes the value OptionValue for manager ManagerId. ManagerId may  either
	      be  a  positive integer, or the string "transient". An integer id refers to managers which FvwmIconMan creates
	      when running normally, and an id of "transient" refers to the single manager which  FvwmIconMan  creates	when
	      running transiently.

	      The  old	syntax,	 that uses an asterisk instead of white spaces before ManagerId and OptionName, is supported
	      too, but it is obsolete now.

       The following options may be specified:

       *FvwmIconMan: NumManagers num
	      num is a positive integer specifying the total number of icon managers.  Since FvwmIconMan would like to	know
	      how  many managers there are before handling any manager specific options, this should come first. The default
	      is 1.

       *FvwmIconMan: [id] Action type binding
	      Binds an FvwmIconMan command to an event. Type may be one of the values: Key, Mouse, or  Select.	Actions	 are
	      described in the following section ACTIONS.

       *FvwmIconMan: [id] Background background
	      Specifies the default background color.

       *FvwmIconMan: [id] ButtonGeometry geometry
	      Specifies	 the initial geometry of an individual button in pixels. If the specified height is 0, then the but‐
	      ton height is determined from the font size. X and Y coordinates are ignored.

       *FvwmIconMan: [id] Colorset colorset
	      The default colorset used. Overrides background and foreground.

       *FvwmIconMan: [id] DrawIcons value
	      If your version of fvwm is capable of using mini icons, then this option determines  if  FvwmIconMan  displays
	      the  mini	 icons. Otherwise, it generates an error message.  "true" means that mini icons are shown for iconi‐
	      fied windows, "false" that mini icons are never shown, and "always" that mini icons are shown for all windows.

       *FvwmIconMan: [id] FocusAndSelectButton style [forecolor backcolor]
	      Same as the plainbutton option, but specifies the look of buttons which are both selected, and have  the	key‐
	      board focus.

       *FvwmIconMan: [id] FocusAndSelectColorset colorset
	      Works  like focusandselectbutton but uses colorsets instead.  The style setting can still only be applied with
	      focusandselectbutton.

       *FvwmIconMan: [id] FocusButton style [forecolor backcolor]
	      Same as the plainbutton option, but specifies the look of buttons whose windows have the keyboard focus.

       *FvwmIconMan: [id] FocusColorset colorset
	      Works like focusbutton but uses colorsets instead.  The style setting can still only be applied with focusbut‐
	      ton.

       *FvwmIconMan: [id] FollowFocus boolean
	      If true, then the button appearance reflects which window currently has focus.  Default is false.

       *FvwmIconMan: [id] Font font
	      Specifies the font to be used for labeling the buttons. The default is 8x13.

       *FvwmIconMan: [id] Foreground foreground
	      Specifies the default foreground color.

       *FvwmIconMan: [id] Format formatstring
	      A printf like format string which describes the string to be printed in the manager window  for  each  managed
	      window.  Possible	 flags	are: %t, %i, %c, and %r for the window's title, icon title, class, or resource name,
	      respectively.  The default is "%c: %i". Warning: m4 reserves the word format, so if you use m4, take appropri‐
	      ate action.

       *FvwmIconMan: [id] IconName iconstring
	      Specifies the window icon name for that manager window. Iconstring may either be a single word,  or  a  string
	      enclosed in quotes. The default is "FvwmIconMan".

       *FvwmIconMan: [id] IconAndSelectButton style [forecolor backcolor]
	      Same  as	the plainbutton option, but specifies the look of buttons whose windows are iconified and the button
	      is selected.

       *FvwmIconMan: [id] IconButton style [forecolor backcolor]
	      Same as the plainbutton option, but specifies the look of buttons whose windows are iconified.

       *FvwmIconMan: [id] IconAndSelectColorset colorset
	      Works like IconAndSelectButton but uses colorsets instead.  The style setting can still only be  applied	with
	      iconbutton.

       *FvwmIconMan: [id] IconColorset colorset
	      Works  like  iconbutton but uses colorsets instead.  The style setting can still only be applied with iconbut‐
	      ton.

       *FvwmIconMan: [id] ManagerGeometry geometry
	      Specifies the initial geometry of the manager, in units of buttons. If height is 0, then the manager will	 use
	      width  columns, and will grow vertically once it has more than width windows. Likewise, if width is 0, it will
	      use height rows, and grow horizontally.  If both are nonzero, then the manager window  will  be  exactly	that
	      size,  and  stay that way. As columns are created, the buttons will narrow to accommodate.  If the geometry is
	      specified with a negative y coordinate, then the window manager will grow upwards.  Otherwise,  it  will	grow
	      downwards.

       *FvwmIconMan: [id] MaxButtonWidth width
	      Defines  a  maximum for the width of a button (in pixels). By default there is no maximum. A value of 0 resets
	      the default. The maximum is only used with a non growing manager (the  ManagerGeometry  option  specifies	 non
	      zero width and height).

       *FvwmIconMan: [id] MaxButtonWidthByColumns col
	      This  is another way to set the button width.  col is the number of columns of icons.  The button width is de‐
	      termined by dividing the total width of FvwmIconMan by the number of columns.  For example  if  the  width  of
	      FvwmIconMan manager is 1024, MaxButtonWidthByColumns is 4 then MaxButtonWidth is 256.  This is useful when you
	      do not know, at config time, the width of the manager, for example, for a swallowed FvwmIconMan.

       *FvwmIconMan: [id] NoIconAction	action
	      Tells  FvwmIconMan  to do action when a NoIcon style window is iconified or de-iconified. Relevant coordinates
	      are appended to action so that the icon can be traced to an FvwmIconMan button. An example action is "*FvwwmI‐
	      conMan: NoIconAction SendToModule FvwmAnimate animate". A blank or null action turns this feature off.

       *FvwmIconMan: [id] PlainButton style [forecolor backcolor]
	      Specifies how normal buttons look. style may be one of flat, up, down, raisededge, or sunkedge, and  describes
	      how  the	button	is  drawn.  The color options are both optional, and if not set, then the default colors are
	      used. If on a monochrome screen, then the style option is ignored, but must still be set.

       *FvwmIconMan: [id] PlainColorset colorset
	      Works like plainbutton but uses colorsets instead.  The style setting can still only be applied with plainbut‐
	      ton.

       *FvwmIconMan: [id] ReliefThickness num
	      num is an integer specifying the number of pixels thick that the relief at the edge of non-flat buttons should
	      be.  Setting this to 0 will produce flat buttons, as if the values for FocusAndSelectButton, FocusButton, Ico‐
	      nAndSelectButton, IconButton, PlainButton, SelectButton, and TitleButton were all set to flat.  If num is neg‐
	      ative, the button will be inverted as if you had used Reverse for all classes.

       *FvwmIconMan: [id] Resolution resolution
	      Specifies when the manager will display an entry for a certain window. resolution may take one of the  follow‐
	      ing values: global, desk, page, screen, !desk, !page, or !screen. If global, then all windows of the appropri‐
	      ate type (see the show and dontshow options below) will be shown. If desk, then only those windows on the cur‐
	      rent  desk  are  shown.  If  page, then only those windows on the current page are shown. If screen, then only
	      those windows on the current Xinerama screen are shown. !desk reverses the  sense	 of  desk,  displaying	only
	      those  windows  not  on the current desk. Likewise, !page shows only those windows not on the current page and
	      !screen shows only those windows not on the current Xinerama screen. The default is page. If Xinerama  is	 not
	      active or only a single screen is used, page and screen are equivalent.

	      This  configuration  line	 is respected when FvwmIconMan is running as well, the resolution is changed dynami‐
	      cally.

       *FvwmIconMan: [id] Reverse class
	      Causes certain classes of buttons to have their relief lines reversed so that up and down styles are reversed.
	      This has no affect on flat buttons. The class can be icon, normal or none. The default is none.

       *FvwmIconMan: [id] SelectButton style [forecolor backcolor]
	      Same as the plainbutton option, but specifies the look of buttons when the mouse is over them.

       *FvwmIconMan: [id] SelectColorset colorset
	      Works like selectbutton but uses colorsets instead.  The style setting can still only be applied with  select‐
	      button.

       *FvwmIconMan: [id] Shape boolean
	      If True, then use make the window shaped. Probably only useful if you have multiple columns or rows. If FvwmI‐
	      conMan wasn't compiled to support the Shape extension, this generates an error message. When using shaped win‐
	      dows,  it's  recommended	that a fvwm style is made for FvwmIconMan that has no borders.	Otherwise, fvwm will
	      get confused.

       *FvwmIconMan: [id] Sort value
	      If name, then the manager list is sorted by name. If namewithcase, then it is  sorted  by	 name  sensitive  to
	      case.  If	 id,  then the manager list is sorted by the window id, which never changes after the window is cre‐
	      ated. If weighted, then the manager list is sorted by weight (see the description of sortweight below). Or  it
	      can be set to none, which results in no sorting. Default is name.

       *FvwmIconMan: [id] SortWeight weight pattern-list
	      Assigns  the specified weight to windows that match pattern-list.	 The list is made up of patterns of the form
	      type=pattern, where type is one of class, resource, title, or icon, and pattern is an expression of  the	same
	      format  used  in	the  fvwm  style command (minimalistic shell pattern matching). Multiple sort weights can be
	      given.  Each window is matched against the list of sort weights, in order, and is given the  weight  from	 the
	      first match. Lower-weighted windows are placed first in the manager list. For example:
	      *FvwmIconMan: Sort       weighted
	      *FvwmIconMan: SortWeight 1 class=XTerm title=special*
	      *FvwmIconMan: SortWeight 10 class=XTerm
	      *FvwmIconMan: SortWeight 5
	      In  this	example,  xterm	 windows  whose titles start with "special" (weight 1) are listed first, followed by
	      everything but other xterms (weight 5), and the other xterms (weight 10) are listed last. If no default weight
	      (empty pattern list) is given, the default weight is 0. Only relevant if the sort type is set to weighted.

       *FvwmIconMan: [id] Title title-string
	      Specifies the window title string for that manager window. Titlestring may either	 be  a	single	word,  or  a
	      string  enclosed	in  quotes. The default is "FvwmIconMan". This will be drawn in the title bar of the manager
	      window, if any, and in the title button, which is the button drawn when the manager is empty.

       *FvwmIconMan: [id] TitleButton style [forecolor backcolor]
	      Same as the plainbutton option, but specifies the look of the title button (the button drawn when the  manager
	      is empty). The manager's title is drawn in the title button.

       *FvwmIconMan: [id] UseWinList boolean
	      If  true, then honor the WinListSkip style flag. Otherwise, all windows are subject to possible management ac‐
	      cording to the show and dontshow lists.

       The two following options control which windows get handled by which managers. A manager can get two  lists,  one  of
       windows	to  show, and one of windows to ignore. If only the show list is given, then that manager will show only the
       windows in the list. If only the DontShow list is given, then the manager will show all windows except those  in	 the
       list.  If  both lists are given, then a window will be shown if it is not in the DontShow list, and in the Show list.
       And finally, if neither list is given, then the manager will handle all windows. Each list is made up of patterns  of
       the form type=pattern, where type is one of class, resource, title, or icon, and pattern is an expression of the same
       format  used in the fvwm style command (minimalistic shell pattern matching). Quotes around the pattern will be taken
       as part of the expression. If a window could be handled by more than one manager, then the manager with the lowest id
       gets it.

       *FvwmIconMan: [id] Show pattern list
	      If a window matches one of the patterns in the list, then it may be handled by this manager.

       *FvwmIconMan: [id] DontShow pattern list
	      If a window matches one of the patterns in the list, then it may not be handled by this manager.

       *FvwmIconMan: [id] ShowTransient boolean
	      Show transient windows in the list (default false).

       *FvwmIconMan: [id] ShowOnlyIcons boolean
	      Only iconified windows are shown if boolean is true.

       *FvwmIconMan: [id] ShowNoIcons boolean
	      Only windows that are not iconified are shown if boolean is true.

       *FvwmIconMan: [id] ShowOnlyFocused boolean
	      Only window with the focus is shown if boolean is true.

       The following two options control tips.

       *FvwmIconMan: [id] Tips value
	      where value can be always, needed or false. Default is false, no tips are displayed. With always, tips are en‐
	      abled. With needed, a tip is displayed only if either the button string is truncated or the tip string is	 not
	      equal to the button string.  This configuration line is respected when FvwmIconMan is running as well.

       *FvwmIconMan: [id] TipsDelays delay [mappeddelay]
	      where delay and mappeddelay are time out values in milliseconds.	If no mappeddelay is given delay is assumed.
	      Default is 1000 300. When the cursor is on a button, FvwmIconMan wait delay milliseconds before displaying the
	      tip.  In	the  case  where  a  tip  is already mapped and the cursor goes to another button, FvwmIconMan waits
	      mappeddelay milliseconds before displaying the new tip.

       *FvwmIconMan: [id] TipsFont fontname
	      Specifies the font to be used for tips. Default is the default fvwm font.

       *FvwmIconMan: [id] TipsColorset colorset
	      Specifies the colors for tips window. Default is colorset 0.

       *FvwmIconMan: [id] TipsFormat formatstring
	      Similar to the Format option but for the tips window. The default is the format string from the Format option.

       *FvwmIconMan: [id] TipsBorderWidth pixels
	      Specifies the border width (in pixels) of the tips window. Default is 1.

       *FvwmIconMan: [id] TipsPlacement value
	      where value can be up, down, right, left, updown or leftright. This value specifies the position of  the	tips
	      window  relative	to its button.	Default is updown where buttons on the top half of the screen get tips below
	      the button, otherwise the tips are above the button.

       *FvwmIconMan: [id] TipsJustification value
	      where value can be leftup, rightdown or center.  Specifies the justification (direction) of  the	tips  window
	      relative	to its button after the tips window has been placed.  Default is leftup which means that if a tip is
	      placed above or below its button, then the left border of the tip and of the button are aligned.	If  the	 tip
	      is  placed on the left or on the right of its button, leftup aligns the top borders. rightdown and center work
	      like leftup but in different directions.	The alignment is adjusted by the TipsOffset option.   See  next	 op‐
	      tion.

       *FvwmIconMan: [id] TipsOffsets placementoffset justoffset
	      where placementoffset and justoffset are offsets in pixels for the TipsPlacement and TipsJustification config‐
	      uration option.  Default is 3 2.

ACTIONS
       Actions	are commands which may be bound to an event of the type: a key press, a mouse click, or the mouse entering a
       window manager button - denoted by the action types Key, Mouse, and Select.

       Normally, actions bound to a mouse click are executed when the button is pressed. In transient mode,  the  action  is
       executed when the button is released, since it is assumed that FvwmIconMan was bound to some mouse event. A tip/warn‐
       ing: FvwmIconMan still keeps track of the mouse button and any modifier keys in this case, so if you bind FvwmIconMan
       to  say,	 meta-button3, then it would be wise to ensure that the action you want to execute will be executed when the
       meta-button3 event occurs (which would be the button release, assuming you kept your finger on the meta key).

       The syntax for actions are:

       Key actions: Key Keysym Modifiers FunctionList
	      Keysym and Modifiers are exactly the same as for the fvwm Key command.

       Mouse actions: Mouse Button Modifiers FunctionList
	      Button and Modifiers are exactly the same as for the fvwm Mouse command.

       Select actions: Select FunctionList

       A FunctionList is a sequence of commands separated by commas. They are executed in left to right order, in one shared
       context - which currently only contains a pointer to the "current" button. If a button is selected (typically by	 the
       mouse pointer sitting on it) when the action is executed, then the current button is initialized to that button. Oth‐
       erwise, it points to nothing.

       Most  of	 the  available commands then modify this "current" button, either by moving it around, making it become the
       selected button, or sending commands to fvwm acting on the window represented by that button. Note  that	 while	this
       current	button	is  initialized to be the selected button, the selected button does not implicitly follow it around.
       This way, the user can send commands to various windows, without changing which button is selected.

       Commands take five types of arguments: Integer, Manager, Window, Button, and String. A String is a  string  specified
       exactly	as for fvwm - either in quotes or as a single word not in quotes. Again, you may bind a sequence of commands
       to an event, by listing them separated by commas.

       Window and Button types look exactly the same in the .fvwm2rc file, but are interpreted as either specifying  a	man‐
       aged  window, or a FvwmIconMan button representing a window. They can either be an integer (which is interpreted mod‐
       ule N where N is the number of buttons - so 0 is the first and -1 is the last), or one of the strings: Select, Focus,
       Up, Down, Right, Left, Next, Prev. Select and Focus refer to the currently selected or focused button or window.	 Up,
       Down, Right, and Left refer to the button or window above, below, to the right of, or to the left of the current but‐
       ton  in	the manager window, allowing navigation around the manager window. Next and Prev designates the window, but‐
       ton, or manager after or before the current button, allowing navigation of the one dimensional list of windows  which
       is drawn in the manager window. If the manager is sorted, Next and Prev move through the windows in the sorted order.

       The  Manager  type can either be an integer, Next, or Prev.  The meaning is analogous to that of the Button type, but
       in terms of the integral index of the managers, restricted to managers which are nonempty.

       The following functions are currently defined:

       bif Button Integer/String
	      A relative branch instruction. If Button is Select or Focus, then take the branch if there is a selected	but‐
	      ton  or  a  focused  button. If Button is an integer, then branch if nonzero. If it is one of Up, Down, Right,
	      Left, Next, Prev, then the branch is taken when the current button can move in that direction. If	 the  branch
	      is taken, then Integer commands are skipped. No backwards branches are allowed.

       bifn Button Integer/String
	      The complement of bif. The branch is taken if Button evaluates to false, by the criteria listed for bif.

       gotobutton Button
	      Sets  current  button  to Button. If Button is an integer, then the current button is set to Button modulo the
	      number of buttons, in the whichever manager contains the selected button, if any.

       gotomanager Manager
	      Sets button to button 0 of Manager. This will only go to a visible, nonempty manager. So an integral  argument
	      is taken modulo the number of such managers.

       jmp Integer/String
	      Executes	a relative jump of Integer instructions. Backwards jumps are not allowed. The jump is computed rela‐
	      tive to the instruction following the jmp.

       label String
	      Provides a label that previous instructions can jump to. It will not be visible to  subsequent  jump  instruc‐
	      tions, and the same label can be used multiple times in the same instruction list (though it would be perverse
	      to do so.)

       print String
	      Prints String to the console. Useful for debugging actions.

       printdebug
	      Prints  defined actions to the console. Should only be used by developers.  To enable this command, set CONFIG
	      and FUNCTIONS variables to '1' in the modules/FvwmIconMan/debug.h and recompile this module.

       quit   Quits FvwmIconMan.

       refresh
	      Causes all manager windows to redraw themselves.

       ret    Stop executing the entire action.

       searchback String
	      Sets button to button before the current one whose printed string in  the	 manager  window  matches  specified
	      String, which may contain wildcards.

       searchforward String
	      Sets  button  to	button	after  the  current one whose printed string in the manager window matches specified
	      String, which may contain wildcards.

       select Selects the current button, if any. If a select action has been specified, it will then be run. Therefore,  it
	      is considered unwise to set the select button in the select action.

       sendcommand Command
	      Sends the fvwm command Command to the window represented by the current button, if any.

       warp   Warps cursor to current button, if any.

       Examples:
       gotobutton select, gotobutton Down, select
       Selects	the  button  below the currently selected button. Since the current button is already initialized to the se‐
       lected button, this may be shortened to "gotobutton Down, select".

       gotobutton Up, select
       Selects the button above the currently selected button.

       gotobutton 0, select
       Selects the first button of the current manager. If there is no current manager, which is the case when no button  is
       selected, then this does nothing.

       gotobutton -1, select
       Selects the last button of the current manager.

       gotobutton focus, select
       Selects the button corresponding to the focused window.

       gotobutton focus, Iconify
       Sends the fvwm command Iconify to the focused window. Note that this does not change the selected button.

       bif Next 3, gotobutton 0, select, ret, gotobutton Next, select
       If  a  button is selected, and it's the last button, go to button 0. If it's not the last button, go to the next but‐
       ton. Otherwise, do nothing. Basically, this action cycles through all buttons in the current manager.

       bif select 7, bif focus 3, gotomanager 0, select, ret, gotobutton focus, \
	 select, ret, gotobutton down, select
       This is good for sending to FvwmIconMan with a SendToModule command. If there is a selected button,  it	moves  down.
       Otherwise, if there is a focused button, it is selected. Otherwise, button 0 of manager 0 gets selected.

       bif select Select, bif focus Focus, gotomanager 0, select, ret, label Focus, \
	 gotobutton focus, select, ret, label Select, gotobutton down, select
       Same as previous, but using the label instruction.

       In  addition  to being bound to keys and mice, actions can be sent from fvwm to FvwmIconMan via the SendToModule com‐
       mand. Don't quote the command when using SendToModule. Also, due to a bug in the current version of fvwm, don't quote
       FvwmIconMan either.

SAMPLE CONFIGURATIONS
       This first example is of a the simplest invocation of FvwmIconMan, which only has one manager, and handles  all	win‐
       dows:

       ##############################################################
       # Load any modules which should be started during
       # fvwm initialization
       ModulePath /usr/lib/X11/fvwm:/usr/bin/X11
       Module FvwmIconMan

       # Make FvwmIconMan title-bar-less, sticky, and give it an icon
       Style "Fvwm*"	  Icon toolbox.xpm,NoTitle,NoHandles,Sticky
       Style "FvwmIconMan" HandleWidth 5, Handles, BorderWidth 5

       ##############################################################
       ##############################################################
       #Definitions used by the modules

       *FvwmIconMan: NumManagers	1
       *FvwmIconMan: Resolution		global
       *FvwmIconMan: Background		slategrey
       *FvwmIconMan: Foreground		white
       *FvwmIconMan: Font		7x13
       *FvwmIconMan: ButtonGeometry	100x0
       *FvwmIconMan: ManagerGeometry	1x0-0+0

       This  example is the Reader's Digest version of my personal configuration. It has two managers, one for emacs and one
       for everything else, minus things with no icon title. Only windows on the current page are displayed. The use of	 the
       drawicons  and  shape  options requires that fvwm and FvwmIconMan are compiled with the correct options. Note how the
       geometry and show options are specified per manager, and the others are common to all:

       Style "FvwmIconMan"  NoTitle, Sticky, WindowListSkip, BorderWidth 0
       Style "FvwmIconMan"  HandleWidth 0

       Key F8 A N SendToModule FvwmIconMan bif select Select, bif focus Focus, \
	 gotomanager 0, select, sendcommand WarpToWindow, ret, label Focus, \
	 gotobutton focus, select, sendcommand WarpToWindow, ret, label Select, \
	 gotobutton prev, select, sendcommand WarpToWindow
       Key F9 A N SendToModule FvwmIconMan bif select Select, bif focus Focus, \
	 gotomanager 0, select, sendcommand WarpToWindow, ret, label Focus, \
	 gotobutton focus, select, sendcommand WarpToWindow, ret, label Select, \
	 gotobutton next, select, sendcommand WarpToWindow

       *FvwmIconMan: NumManagers 2
       *FvwmIconMan: Resolution	 page
       *FvwmIconMan: Background	 steelblue
       *FvwmIconMan: Foreground	 white
       *FvwmIconMan: Font	 7x13
       *FvwmIconMan: UseWinList	 true
       *FvwmIconMan: DrawIcons	 true
       *FvwmIconMan: Shape	 true
       *FvwmIconMan: FollowFocus true
       *FvwmIconMan: Sort	 name
       *FvwmIconMan: PlainButton	  up white steelblue
       *FvwmIconMan: SelectButton	  down white steelblue
       *FvwmIconMan: FocusButton	  up white brown
       *FvwmIconMan: FocusAndSelectButton down white brown
       *FvwmIconMan: TitleButton	  raisededge white steelblue
       *FvwmIconMan: NoIconAction	  "SendToModule FvwmAnimate animate"

       *FvwmIconMan: 1 Title	       "Emacs windows"
       *FvwmIconMan: 1 IconName	       "FvwmIconMan: Emacs"
       *FvwmIconMan: 1 Format	       "%i"
       *FvwmIconMan: 1 Show	       resource=emacs resource=gemacs
       *FvwmIconMan: 1 ManagerGeometry 1x0-400+0
       *FvwmIconMan: 1 ButtonGeometry  200x0

       *FvwmIconMan: 2 Title	       "All windows"
       *FvwmIconMan: 2 IconName	       "FvwmIconMan: all"
       *FvwmIconMan: 2 Format	       "%c: %i"
       *FvwmIconMan: 2 DontShow	       icon=Untitled
       *FvwmIconMan: 2 ManagerGeometry 2x4-0+0
       *FvwmIconMan: 2 ButtonGeometry  200x0

       *FvwmIconMan: transient Geometry 194x100
       *FvwmIconMan: transient DontShow icon=Untitled
       *FvwmIconMan: transient Action	Mouse 0 A sendcommand select select Iconify

       *FvwmIconMan: Action	Mouse	  1 N sendcommand Iconify
       *FvwmIconMan: Action	Mouse	  2 N sendcommand WarpToWindow
       *FvwmIconMan: Action	Mouse	  3 N sendcommand "Module FvwmIdent FvwmIdent"
       *FvwmIconMan: Action	Key  Left  N gotobutton Left, select
       *FvwmIconMan: Action	Key  Right N gotobutton Right, select
       *FvwmIconMan: Action	Key  Up	   N gotobutton Up, select
       *FvwmIconMan: Action	Key  Down  N gotobutton Down, select
       *FvwmIconMan: Action	Key  q	   N quit

UNFINISHED BUSINESS
       There is one bug that I know of. A honest to goodness solution to this would be appreciated. When an icon manager  is
       set to grow upwards or leftwards, on some machines it may wander occasionally.

       It doesn't handle windows without resource names as gracefully as it should.

AUTHOR
       Brady Montz (bradym@cs.arizona.edu).

THANKS
       Thanks to:
	    David Berson ,
	    Gren Klanderman ,
	    David Goldberg ,
	    Pete Forman ,
	    Neil Moore ,
	    Josh M. Osborne ,
	    Chris Siebenmann ,
	    Bjorn Victor .

       for contributing either code or truly keen ideas.

3rd Berkeley Distribution			   19 October 2022 (2.7.0)				      FvwmIconMan(1)