STANNIX Community


Manual: Fvwm2Animate

FvwmAnimate(1)						Fvwm Modules					      FvwmAnimate(1)

NAME
       FvwmAnimate - the fvwm animate module

SYNOPSIS
       Module FvwmAnimate [ModuleAlias]

       FvwmAnimate can only be invoked by fvwm.	 Command line invocation of the FvwmAnimate module will not work.

       From within the .fvwm2rc file, FvwmAnimate is spawned as follows:

       Module FvwmAnimate

       or from within an fvwm pop-up menu:

       DestroyMenu Module-Popup
       AddToMenu   Module-Popup "Modules" Title
       + "Fvwm Animate Icons" Module FvwmAnimate ModuleAlias

DESCRIPTION
       The  FvwmAnimate	 module	 animates iconification and de-iconification or on command.  There are currently 6 different
       animation effects.

INVOCATION
       FvwmAnimate must be invoked by the fvwm window manager.	When invoked with the OptionalName argument, the ModuleAlias
       is used to find configuration commands, configuration files, and name the internally generated menus  and  forms	 in‐
       stead of "FvwmAnimate".	During startup, FvwmAnimate defines menus and forms for configuring and controlling FvwmAni‐
       mate.   The  default  menu name is "MenuFvwmAnimate" and the form name is "FormFvwmAnimate".  If the optional name is
       used, the menu would be "Menu" and the form would be "Form".

       Assuming you already had a builtin menu called "Module-Popup", you could use FvwmAnimate by configuring it like this:

       AddToFunc "StartFunction" "I" Module FvwmAnimate
       AddToMenu "Module-Popup" "Control Animation" Popup MenuFvwmAnimate

CONFIGURATION OPTIONS
       Since the pop up menu "MenuFvwmAnimate" allows complete control of the FvwmAnimate module, you don't really  have  to
       know what any of the configuration commands are.	 This section describes them anyway.

       FvwmAnimate gets configuration info from fvwm's module configuration database (see fvwm(1), section MODULE COMMANDS).
       In  addition,  FvwmAnimate  reads  the  file $HOME/.FvwmAnimate, and accepts commands from fvwm and its modules as it
       runs.

       If ModuleAlias is used to  start FvwmAnimate, the optional name is used in all commands,	 messages, menus  and  forms
       generated  by  FvwmAnimate and in the configuration file name.	Unlike other fvwm modules, there is little reason to
       use the optional name.

       *FvwmAnimate: Color color
	      Tells FvwmAnimate what color to draw with.  The color is "XOR'ed" (exclusive ORed) onto the  background.	 De‐
	      pending  on  the display type you are using,  the effect this causes will vary.  Especially on 8-bit displays,
	      it helps if the background is a solid color.  You have to experiment with this to see how it works.

	      The default color is not really a color and can be entered as "Black^White", or more simply "None".   This  is
	      the same as the default XOR mask used by fvwm for move and resize frames.

	      Other  colors can be specified using standard X color notation.  Ie. color names like "LightBlue", or RGB val‐
	      ues like "#FFFFFF".

       *FvwmAnimate: Pixmap pixmap
	      Tells FvwmAnimate to use pixmap to draw with. This can be useful if *FvwmAnimate: Color gives poor results.

       *FvwmAnimate: Delay msecs
	      Tells FvwmAnimate how many milliseconds to sleep between frames of animation.

       *FvwmAnimate: Iterations iterations
	      Tells FvwmAnimate how many steps to break the animation into.

       *FvwmAnimate: Twist twist
	      Tells FvwmAnimate how many revolutions to twist the iconification frame.

       *FvwmAnimate: Width width
	      Tells FvwmAnimate how wide a line to draw with.  The default width of 0 (zero) is a fast line of Width 1.

       *FvwmAnimate: Effect mode
	      Tells FvwmAnimate which animation effect to use.	Currently the effects are: Frame, Lines, Flip, Turn, Zoom3D,
	      Twist Random, and None.  None is normally set in the configuration file, in-case FvwmAnimate is started  auto‐
	      matically, but an individual user doesn't want it running.

       *FvwmAnimate: Stop
	      Tells FvwmAnimate to stop.

       *FvwmAnimate: Save
	      Tells  FvwmAnimate  to  save the current configuration in a file named ".FvwmAnimate" in the users home direc‐
	      tory.  This same file is read automatically by FvwmAnimate during startup.

COMMANDS
       FvwmAnimate can be asked to produce an animation thru the "SendToModule" command.  The format of the command is:

	    SendToModule FvwmAnimate animate sx sy sw sh dx dy dw dh

       The second word must match the name FvwmAnimate is started with.	 The 8 fields after animate must  be  numbers.	 The
       first 4 are for the source (or starting) location of the animation.  The last 4 are for the destination of the anima‐
       tion.   The  2  pairs  of 4 numbers, represent rectangles.  The first 2 numbers are the x and y location of the upper
       right corner.  The next 2 numbers are the width and height.  One or more spaces can separate the fields in  the	com‐
       mand.

       Modules can use the "SendToModule" command to animate "NoIcon" windows, or you can think up your own ways to have all
       kinds of fun with this command.

       Additional available commands are: pause, play, push, pop and reset.  These may be space separated.

       pause causes a module to not temporarily produce any animations.	 play causes a module to produce an animation again.
       push  stores  the  current  playing state for a future and pop restores it.  reset removes all stored states and sets
       playing on.

       Suppose, we don't want to wait for all 40 xterms to be animated:

	    SendToModule FvwmAnimate pause
	    All (XTerm) Iconify on

       And if we don't want to damage the current playing state, then:

	    SendToModule FvwmAnimate push pause
	    All (XTerm) Iconify on
	    SendToModule FvwmAnimate pop

ORIGIN
       FvwmAnimate is based on the Animate module from Afterstep 1.5pre6.  Porting to fvwm and lots of	other  changes	were
       done by Dan Espen .  Below are the original author and acknowledgments.

AUTHOR
       Alfredo Kengi Kojima 

ACKNOWLEDGMENTS
       These people have contributed to FvwmAnimate:

       Kaj Groner 
	      Twisty iconification, configuration file parsing, man page.

       Frank Scheelen 

3rd Berkeley Distribution			   19 October 2022 (2.7.0)				      FvwmAnimate(1)